T • C |
ATTENTION : CLEANING REQUIRED !
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Overview[]
“ | Highly charged electromagnetic rocket that overwhelms nearby electronics and renders them useless for several seconds. Does no physical damage. | ” |
— In-game Description |
Stats[]
Size | Small | Medium | Large |
Flight Time | 4s | 8s | 12s |
Stun Time | 8s | 14s | 20s |
vs Buildings | 8s | 14s | 20s |
Research | |||
Requirements |
Weapon Lab 5
Small Widowmaker |
Weapon Lab 8
Small Pinch |
Weapon Lab 10
Small Pinch
Medium Pinch |
Time | 15h 0m | 1d 21h 0m | 5d 15h 0m |
Oil | 648,000 | 1,944,000 | 5,832,000 |
Metal | 540,000 | 1,620,000 | 4,860,000 |
Energy | 540,000 | 1,620,000 | 4,860,000 |
Zynthium | 684,000 | 2,592,000 | 7,776,000 |
Build | |||
Requirements | Launch Pad 4 | Launch Pad 5 | |
Time | 40m | 1h 48m | |
Oil | 25,920 | 77,760 | |
Metal | 19,440 | 58,320 | |
Energy | 19,440 | 58,320 | |
Zynthium | 64,800 | 194,400 | ? |
Information[]
- The Forsaken have developed new tech to help guard their bases from oncoming assaults.
- The new Pinch Resist Panels will reduce the amount of time that a defensive turret is offline after being hit by a Pinch Rocket.
- Captains will be able to research these panels via the Advanced Lab .
- Tactical Use: A common blitzing tactic is for an attacking player to ‘pinch’ Cerberus Rockets and rush past before the turrets can come back online. Outfitting a Cerberus turret with Pinch Resist Panels will ensure a rude awakening for blitzers as the turrets come back online early and obliterate them with explosive rockets.
- You may leave comments and feedback regarding this update here .
Additional Facts[]
- facts 1
Gallery[]
Video[]
(Video)
Related Pages[]
- Link 1