Battle Pirates Wiki
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01. Gun Boat (Rejected).png|01. Gun Boat (Rejected)
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02. Skirmisher (Rejected).png|02. Skirmisher (Rejected)
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03. Longship (Rejected).png|03. Longship (Rejected)
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04. Marauder (Rejected).png|04. Marauder (Rejected)
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05. Predator Submarine (Rejected).png|05. Predator Submarine (Rejected)
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06. Battle Barge (Rejected).png|06. Battle Barge (Rejected)
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07. Leviathan (Rejected).png|07. Leviathan (Rejected)
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08. Sea Wolf (Rejected).png|08. Sea Wolf (Rejected) @ 'Fishing Boat'
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09. Stalker Submarine (Rejected).png|09. Stalker Submarine (Rejected)
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10. Floating Fortress (Rejected).png|10. Floating Fortress (Rejected) @ 'Space Battleship Yamato'|link=http://www.google.com.my/search?sugexp=chrome,mod=13&sourceid=chrome&ie=UTF-8&q=spaceship+yamato
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comingsoon.png|11. Hammerhead (Rejected)
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<gallery type="slideshow" widths="200" crop="true">
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HammerheadB.png|Hammerhead Hull-B (a.k.a HH)
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HammerheadA.png|Hammerhead Hull-A (a.k.a HH)
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Floating Fortress.png|Floating Fortress (a.k.a FF)
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Sea Wolf.png|Sea Wolf (a.k.a SW)
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Underwater Stalker pic.png|Stalker Submarine (a.k.a SS)
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Levathian battleship.png|Leviathan (a.k.a levi)
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Battle barge 2.png|Battle Barge (a.k.a BB)
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Predator Submarine.png|Predator Submarine
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Battleship.jpg|Dracanion Battleship
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Marauder.png|Marauder
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Longship.png|Longship
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Skirmisher.png|Skirmisher
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Gunboat.png|Gunboat
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imagesCA3W8HWE.jpg|Barracuda
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imagesCAY9NENK.jpg|Sea Wolf (in the shipyard)
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imagesCAPV7UMZ.jpg|Sea Scorpion
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560221_424888910866334_1997996791_n.jpg|Goliath @ 'Ski', 'Cube', 'Toilet'
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</gallery>
   
   

Revision as of 18:13, 6 August 2012


Hull Research

Hulls are researched in the Naval Lab. The following table details the requirements for unlocking each hull. The Gunboat hull is the default hull, and is unlocked when the game is first joined.

Hull Oil Metal Energy Zynthium Time Requirements Image
Gunboat --- --- --- --- --- ---
Gunboat2

1st Hull you get.

Skirmisher 7,693 6,154 5,770 6,923 6m 45s Naval Lab 1
Skirmisher2

2nd Hull you get.

Longship 40,602 32,482 30,451 36,542 33m Naval Lab 2
Longship2

3rd Hull you get.

Marauder 214,301 171,441 160,726 192,871 5h 37m Naval Lab 4
Marauder2

4th Hull you get.

Predator Submarine 642,903 514,323 411,458 822,916 14h 03m Naval Lab 5
Predator Sub

5th Hull you get.

Battle Barge 996,753 797,402 747,565 987,078 1d 4h 07m Naval Lab 6
Battle Barge

6th Hull you get.

Leviathan 4,176,421 3,341,137 3,132,316 3,758,779 5d 20h 37m Naval Lab 8,

Battle Barge

Leviathon

7th Hull you get.

Seawolf 9,594,896 7,675,917 7,196,172 8,635,406 8d 18h 56m Navel Lab 9,

Battle Barge

Sea Wolf2

8th Hull you get.

Stalker Submarine 6,505,487 5,204,389 4,879,115 5,854,938 8d 2h 26m Level 9 Naval Lab,

Battle Barge

Stalker Sub

9th Hull you get.

Floating Fortress

15,608,090 12,486,472 11,706,068 14,047,281 11d 17h 15m Naval Lab 10,

Battle Barge, Leviathan

Floating Fortress2

10th Hull you get.

Sea Scorpion 19,250,000 15,400,000 14,437,500 17,325,000

13d 4h 24m

Naval Lab 10,Sea Wolf

Sea Scorpion2

11th Hull you get.

Hammerhead 22,400,000 17,920,000 16,800,000 20,160,000 20d 0h 56m Naval Lab 10, Leviathan, Floating Fortress
Hammerhead2

12th Hull you get.

Ship Rank

Each ship rank grants that ship a percent increase of firing rate and turning speed. The amount of experence points needed for a ship to advance from one rank to the next is dependent on the type of ship.

Rank Fire Rate Turn Rate
First Class: +5% +5%
Second Class: +10% +10%
Third Class: +15% +15%
Fourth Class: +20% +20%
Elite Class: +25% +25%


Experience points needed to be promoted (uncertain values marked with "?"):

Ship First Class Second Class Third Class Fourth Class Elite Class
Gunboat 30 75 135 210 300
Skirmisher 39 99 180 279 399
Longship 53 132 238 371 531
Marauder 70 176-317 318 494 706
Predator submarine 80 200-360 361 560 800
Battle Barge 93 234 422 657 939
Leviathan 124 312 561 873 1248
Seawolf 155 387 697 1085 1550
Stalker Submarine 142 ?350? 642

997

1426
Floating Fortress 166 415 747 1162 1660
Sea Scorpion 200 500 900 1400 2000
Hammerhead 175 437 787 1225 1750
HammerheadA
HammerheadB
Battlecruiser 806 1152
Battleship
Dreadnought
Sea ScorpionA
Barracuda
Goliath 215 537
Strike Cruiser 193
Destroyer 0-72 73-180 181-325 327-526
Light Cruiser
Interdictor

These numbers can be found in the refit/scrap menu for the hull.

Hulls

Ship Lineup.

Hulls, along with Armor are the two products researched by the Naval Lab. There are twelve different hulls currently available to research, with each one progressively more capable and slower than the last, excluding the Seawolf and the Submarines which serve as niche or speciality ships (the Hammerhead is more capable but also faster than the Floating Fortress).

If a fleet is damaged you can repair it in the Dock.


Gunboat

Gunboat

The gunboat is the first type of hull the player will have access to build when they start the game. It is a light and fast ship best used for scouting due to its speed and limited weapons and armor.


Gunboat Stats
Weapon Slots 1
Armor Slots 1
Special Slots 0
Armor Points 10
Max Weight 31 tons
Cargo 656 Tons
Evade Bonus 33%
Combat Speed 22
Turn Speed 60
Map Speed 50 mph
Underwater Weapons ? Yes
Refit-able No
Research
Requirements n.a.
Time n.a.
Oil n.a.
Metal n.a.
Energy n.a.
Zynthium n.a.
Build
Base Time 30s
Oil 265
Metal 159
Energy 133
Zynthium 99


Skirmisher

Skirmisher

The Skirmisher hull is the first hull a player may unlock, and is described as a "lightly armored corvette". The Skirmisher is featured on the loading screen for Battle Pirates. Best used as an "armoured' scout.

Skirmishers are a good early on replacement for the Gunboat, able to use much heavier weapons and armor. They are used mostly up until players have researched the Longship, (and switched to using only Longships thereafter). They do, however make good scouts, resource stealers and probe ships alongside Gunboats, even at much higher player levels.

They can also be used as flagships for fleets composed of much larger ships, masking the true intent of a fleet, baiting players into attacking the fleet looking for an easy kill.

Skirmisher Stats
Weapon Slots 1
Armor Slots 1
Special Slots 0
Armor Points 27
Max Weight 82 Tons
Cargo 1,968 Tons
Evade bonus 25%
Combat Speed 20
Turn Speed 48
Map Speed 43 mph
Underwater Weapons ? Yes
Refit-able No
Research
Requirements Naval Lab 1
Time 6m
Oil 7,693
Metal 6,154
Energy 5,770
Zynthium 6,923
Build
Time 2m 00s
Oil 1,399
Metal 839
Energy 699
Zynthium 525


Longship

Longship

The Longship hull is the second hull a player may unlock, and is described as a "highly mechanized frigate". The Longship is the first hull to have more than one Weapon Slot and one Armor Slot, and also the first one to have Special Slots. Best used to destroy weak scouts or as the next step from Skirmishers.

Longship Stats
Weapon Slots 2
Armor Slots 2
Special Slots 1
Armor Points 72
Max Weight 216 tons
Cargo 7,871 tons
Evade Bonus 20%
Combat Speed 16
Turn Speed 36
Map Speed 37 mph
Underwater Weapons Yes
Refit-able No
Research
Requirements Naval Lab 2
Time 33m
Oil 40,602
Metal 32,482
Energy 30,451
Zynthium 36,542
Build
Time 50m 00s
Oil 7,382
Metal 4,429
Energy 3,691
Zynthium 2,768


Marauder

Marauder

The Marauder hull is the third hull a player may unlock, and is described as a "heavily armored cruiser". The Marauder's shape appears to be heavily based upon the Longship's, with the addition of 2 outriggers on each side. This hull is best used in attacks of important locations that are averagly armed.

This is the second ship hull that has a Special Item slot and the last ship to receive an Evade bonus.

Marauder Stats
Weapon Slots 3
Armor Slots 2
Special Slots 1
Armor Points​ 190
Max Weight 570 tons
Cargo 31,482 tons
Evade Bonus 10%
Combat Speed 14
Turn Speed 21
Map Speed 32 mph
Underwater Weapon No
Refit-able No
Research
Requirements Nav Lab 4
Time 5h 37m
Oil 214,301
Metal 171,441
Energy 160,726
Zynthium 192,871
Build
Time 2h 30m 00s
Oil 38,964
Metal 23,378
Energy 19,482
Zynthium 14,611


Predator Submarine

Predator Submarine

Predator Submarine

Lighweight hull that can submerge itself underwater for a period of time. Great for sneak fleet attacks. This ship is refitable, can only be equiped with underwater weapons and can fire both surfaced and submerged. While the sub is submerged it is invulnerable to ship weapons (except missles when used with laser targetting) and invisible when far enough away. By carefully controlling a sub it is possible to defeat much stronger fleets.

NB: The Predator Submarine cannot be a fleet flagship, so you cannot make fleets consisting purely of Predator Submarines. The Predator Submarine takes 4 seconds to repair 1 point of health, instead of just 1. Due to this, it's recommended you don't put armor on it.


Predator Submarine Stats
Weapon Slots 2
Armor Slots 1
Armor Points 120
Special Slots 1
Max Weight 416 Tons
Cargo 2500 Tons
Evade Bonus 0%
Combat Speed 12
Turn Speed 25
Map Speed 27
Underwater Weapon Yes
Refit-able Yes
Research
Requirements Naval Lab 5
Time 14h 03m
Oil 642,903
Metal 514,323
Energy 411,458
Zynthium 822,916
Build
Time + 5h 00m
Oil 205,652
Metal 123,391
Energy 120,826
Zynthium 77,120


Battle Barge

Battle barge 2

Battle Barge

The Battle Barge (BB) hull is the sixth hull a player may unlock, and is described as a "gigantic barge". BB is the first surface-ship able to "refit", allowing a player to customize the weapon, special,and armor slots as he/she unlocks selections in the naval and weapon labs as the player sees fit.


Battle Barge Stats
Weapon Slots 4
Armor Slots 2
Special Slots 2
Armor Points 466
Max Weight 1,397 tons
Cargo 113,335 tons
Evade Bonus -20%
Combat Speed 12
Turn Speed 15
Map Speed 27 mph
Underwater Weapon No
Refit-able Yes
Research
Requirements Naval Lab 6, Marauder
Time 1d 04h 07m
Oil 996,753
Metal 797,402
Energy 747,565
Zynthium 897,078
Build
Time 7h 30m 00s
Oil 181,228
Metal 108,737
Energy 90,614
Zynthium 67,960


Leviathan

Levathian battleship

Levathian battleship

The Leviathan (Levi) hull is the seventh hull a player may unlock, and is described as a "battleship". The Leviathan appears to be to the Battle Barge as the Marauder is to the Longship.


Leviathan Stats
Weapon Slots 5
Armor Slots 3
Special Slots 2
Armor Points 1,074
Max Weight

3,222 tons

Cargo 374,006 tons
Evade Bonus -40%
Combat Speed 20
Turn Speed 15
Map Speed 25 mph
Underwater Weapon No
Refit-able Yes
Research
Requirements Naval Lab 8, Battle Barge
Time 5d 20h 37m
Oil 4,176,421
Metal 3,341,137
Energy 3,135,316
Zynthium 3,758,779
Build
Time 15h 00m 00s
Oil 759,349
Metal 455,610
Energy 379,675
Zynthium 284,756


Stalker Submarine

Similar to the Predator Submarine the Stalker Submarine is a larger submarine hull with space for surface and underwater weapons as well as having more special, weapon and armor slots. This hull will also be invisible to enemy during battle until the hull surfaces. It is the eleventh hull to be unlocked.

Underwater Stalker pic

Stalker Submarine

Stalker Submarine stats
Weapon Slots 4 hybrid (0-2 surface, 2-4 underwater)
Armor Slots 2
Armor Points 250
Special Slots 2
Max Weight 2,200 Tons
Cargo 10,000 Tons
Evade Bonus 0%
Combat Speed 9
Turn Speed 20
Map Speed 20 mph
Underwater Weapon Yes
Refit-able Yes
Research
Requirements Naval Lab 9, Battle Barge
Time 8d 2h 26m
Oil 6,505,487
Metal 5,204,389
Energy 4,879,115
Zynthium 5,854,938
Build
Time 1d 6hr
Oil 1,182,816
Metal 709,689
Energy 591,408
Zynthium 443,556


Seawolf

Sea Wolf

Sea Wolf

The Seawolf is the eighth hull to be unlocked. It's described as a "fast and powerful destroyer".


Seawolf Stats
Weapon Slots 5
Armor Slots 1
Special Slots 3
Armor Points 550
Max Weight 2,300
Cargo 195,000
Evade Bonus 0
Combat Speed 14
Turn Speed 20
Map Speed 30 mph
Underwater Weapon No
Refit-able Yes
Research
Requirements Naval Lab 9, Battle Barge
Time 8d 18h 56m
Oil 9,594,896
Metal 7,675,917
Energy 7,196,172
Zynthium 8,635,406
Build
Time 22h 30mins
Oil 1,744,526
Metal 1,046,716
Energy 872,263
Zynthium 654,197


Floating Fortress

Floating Fortress

Floating Fortress

The Floating Fortress hull is the tenth hull a player may unlock, and is described as "The largest ship on the high seas." Being the most capable hull, a Floating Fortress hull can take over a week to build, depending on how it is equiped (a basic unarmored unit with small weapons can be built in about three days). Because a fleet takes 500% of it's cargo in a base attack, a fleet of five FFs can take just over 28,000,000 in resources.


Floating Fortress Stats
Weapon Slots 6
Armor Slots 3
Armor Points 2381
Special Slots

2

Max Weight 6,951 tons
Cargo 1,122,018
Evade Bonus -50%
Combat Speed 6
Turn Speed 8
Map Speed 23 mph
Underwater Weapon No
Refit-able Yes
Research
Requirements

Naval Lab 10, Leviathan

Time 10d, 17h
Oil 15,608,090
Metal 12,486,472
Energy 11,706,068
Zynthium 14,047,281
Build
Time 1d,3h
Oil 1,837,835
Metal 1,702,701
Energy 1,418,917
Zynthium 1,064,188


Hammerhead

Hammerhead

The Hammerhead is the twelfth and final hull the player may unlock.

Although it holds less cargo than the FF, it can hold more equipment than any other Forsaken hull. In other ways however, its very close to the FF.


Hammerhead Stats
Weapon Slots 6
Armor Slots 3
Armor Points 2,400
Special Slots 2
Max Weight 7,500
Cargo 1,000,000
Evade Bonus -40%
Combat Speed 10
Turn Speed 6
Map Speed 23 mph
Underwater Weapon No
Refit-able Yes
Research
Requirements Naval Lab 10, Floating Fortess
Time 20 days 0 hours 56 mins
Oil 22,400,000
Metal 17,920,000
Energy 16,800,000
Zynthium 20,0160,000
Build
Time N/A
Oil N/A
Metal N/A
Energy N/A
Zynthium N/A


Event Reward Hulls

These hulls were rewarded after events.


Hammerhead

Rewarded to captains who looted the most resources in his/her sector during the Revenge Raid event. The strongest ship compared to any other. Recommended for attacking maximized guarded fleets. Variant A was awarded to sector winners of Revenge Raid I. Variant B to sector winners of Revenge Raid II. They are almost identical except for combat, map and turn speed. On January 12, the Hammerhead hull became available for everyone. The winners of the Revenge Raids get to keep the prize hulls with the unique paint-jobs. The other players will can get the Hull, but without the paint-jobs and with slightly downgraded stats. Hammerhead Variant A was made available again for players who traded in 5m points for this hull during Base Invaders VI.

HammerheadA

Hammerhead A

HammerheadB

Hammerhead B


Hammerhead A and B Stats
Model A B
Weapons Slots 6 6
Armor Slots 3 3
Armor Points 3,400 3,000
Special Slots 2 2
Max Weight 7,538 7,538
Cargo 1,000,000 1,000,000
Evade Bonus -40% -40%
Combat Speed 10 11
Turn Speed 9 15
Map Speed 23 mph 25 mph
Underwater Weapon No No
Refit-able Yes Yes
Research
Requirements Revenge Raid I sector winner Revenge Raid II sector winner
Time N/A N/A
Oil N/A N/A
Metal N/A N/A
Energy N/A N/A
Zynthium N/A N/A
Build
Time 1 Day 6hrs 1 day 6 hrs
Oil 2,800,000 2,800,000
Metal 1,600,000 1,600,000
Energy 1,400,000

1,400,000

Zynthium 1,750,000 1,750,000


Battleship

Battleship

Drac Battleship

This hull was given as a reward to the top resource collector during the Revenge Raid IV - Draconian Domination. It was made available again for players who traded in 5m points for this hull during Base Invaders VI.

Weapon Slots 6
Armor Slots 4
Armor Points 2,100
Special Slots 3
Max Weight 5,265 tons
Cargo 157,566
Evade Bonus N/A
Combat Speed 9
Turn Speed 15
Map Speed

19 mph

Detection Range 0
Ballistic Defense + 20%
Explosive Defense + 20%
Missile Defense + 20%
Underwater Weapon No
Refit-able Yes
Build
Time N/A
Oil N/A
Metal N/A
Energy N/A
Zynthium N/A


Battlecruiser

&nbsp This hull was rewarded to the top resource collector during Revenge Raid III - Hull Heist event. It was made available again for players who traded in 2.5m points for this hull during Base Invaders VI.

Weapon Slots 4
Armor Slot
Battle cruiser
s
3
Armor Points 815
Special Slots 3
Max Weight 3,040 tons
Cargo 45,019
Evade Bonus 10%
Combat Speed 12
Turn Speed 19
Map Speed 22
Detection Range 50
Ballistic Defense + 40%
Explosive Defense + 20%
Missile Defense + 20%
Underwater Weapon Yes
Refit-able Yes
Build
Time 1d
Oil 1,562,500
Metal 1,250,000
Energy 1,250,000
Zynthium 3,125,000




Dreadnought

Dreadnought

Rewarded to the top 4 captains per sector who destroyed the most bases/fleets in Base Invaders I.

Weapon Slots 8
Armor Slots 4
Armor Points 5,200
Special Slots 4
Max Weight 13,020 tons
Cargo 551,480
Evade Bonus -20%
Combat Speed 8 mph
Turn Speed 10 mph
Map Speed 14 mph
Detection Range 0
Ballistic Defense +20%
Explosive Defense +20%
Missile Defense +20%
Underwater Weapon No
Refit-able Yes
Build
Time 6d 0h 00m
Oil 14,062,500
Metal 11,250,000
Energy 11,250,000
Zynthium 28,125,000




Sea Scorpion

This hull was rewarded to sector winners of Base Invaders II. On May 25, 2012, a regular version of this hull was made available to research; however, with reduced armor and speed as well as lacking the Raid colours. It can be research in the naval lab (under hulls on the second page)..

Sea Scorpion

Raid Sea Scorpion

Seascorpion

Regular Sea Scorpion


Sea Scorpion Stats
Model A B
Weapon Slots 7 7
Armor Slots 1 1
Armor Points 1,000 750
Special Slots 3 3
Max Weight 4,500 4,500
Cargo 400,000 395,000
Evade Bonus -20% -20%
Combat Speed 13 12
Turn Speed 17 13
Map Speed 27 mph 27 mph
Underwater Weapon No No
Refit-able Yes Yes
Build
Time 1d 18h 12m 1d 3h 0m
Oil 3,500,000 3,500,000
Metal 2,100,000 2,100,000
Energy 1,750,000 1,750,000
Zynthium 2,187,500 2,187,500


Barracuda

Snapshot 23

Barracuda

This hull was rewarded to anyone achieving 22 million points in Base Invaders 3. It's the strongest submarine in the game.

Barracuda Stats
Weapon Slots 6
Armor Slots 1
Armor Points 600
Special Slots 3
Max Weight 1,970
Cargo 15,000
Evade Bonus -20%
Combat Speed 14
Turn Speed 17
Map Speed 30
Underwater Weapon Yes
Refit-able Yes
Build
Time 2d 16h 48m
Oil 3,125,000
Metal 2,500,000
Energy 2,500,000
Zynthium 4,687,500


===G This hull, which appeared to be forged from 2 ships (more specifically KIXEYE's player rejected new ship designs ) & a highly modified 'oil rig' structure, was rewarded to anyone achieving 22 million points in Base Invaders IV. It's an insanely strong base defending ship. It has a ballistic bonus range of 39%. Making thud cannon 4 with Hardened Barrels 3 a 92 range weapon. It is worth to be noted, that the Floating Fortress are no longer "the largest ship on the high seas", & that the Draconian's Dreadnought are no longer invincible with the arrival of this monster .=== 08:32, August 1, 2012 (UTC)08:32, August 1, 2012 (UTC)08:32, August 1, 2012 (UTC)08:32, August 1, 2012 (UTC)

Goliath Stats
Weapon Slots 7
Armor Slots 7
Armor Points 9001
Special Slots 4
Max Weight 14,800
Cargo 75,000
Evade Bonus 20%
Combat Speed 4
Turn Speed 5
Map Speed 7
Underwater Weapon No
Refit-able Yes
Build
Time 5d 9h 36m 00s
Oil 2,750,000
Metal 2,000,000
Energy 2,000,000
Zynthium 2,750,000

Strike Cruiser

This Hull was rewarded to anyone achieving 22 million points in Base Invaders V. The experimental ship for Light Cruiser

Screenshot 1
Weapon Slots 6
Armor Slots 4
Armor Points 1,630
Special Slots 3
Max Weight 6,945 tons
Cargo 882,368
Evade Bonus -10%
Combat Speed 11
Turn Speed 12
Map Speed 25 mph
Ballistic Defense +20%
Explosive Defense +40%
Missile Defense +20%
Spread -30%
Splash +25%
Underwater Weapon No
Refit-able Yes
Build
Time 4 days 1 hr 7 mins
Oil 7,031,250
Metal 5,625,000
Energy 5,625,000
Zynthium 14,062,500

Destroyer

This Hull was rewarded to anyone trading in 250k points for it in Base Invaders VI.


Weapon Slots 2
Armor Slots 3
Armor Points 164
Special Slots 1
Max Weight 431 tons
Cargo 26,932
Evade Bonus 30%
Combat Speed 15
Turn Speed 19
Map Speed 34 mph
Ballistic Defense +20%
Explosive Defense +20%
Missile Defense +20%
Underwater Weapon Yes
Refit-able Yes
Build
Time ?
Oil ?
Metal ?
Energy ?
Zynthium ?
Light Cruiser

Light Cruiser

This Hull was rewarded to anyone trading in 500k points for it in Base Invaders VI.


Weapon Slots 4
Armor Slots 2
Armor Points 342
Special Slots 1
Max Weight 1042
Cargo 98,642
Evade Bonus 20%
Combat Speed 13
Turn Speed 15
Map Speed 25
Ballistic Defense 20%
Explosive Defense 20%
Missile Defense 20%
Underwater Weapon Yes
Refit-able Yes
Build
Time ?
Oil ?
Metal ?
Energy ?
Zynthium ?

Interdictor This Hull was rewarded to anyone trading in 7.5m points for it in Base Invaders VI. The harbringer others, it strikes fear at any submarines in the hands of an experienced player.


14
Map Speed 32 mph
Ballistic Defense +10%
Explosive Defense +10%
Missile Defense +10%
scope="row"Concussive Defense +30%
Underwater Weapon Yes
Refit-able Yes
Build
Time ?
Oil ?
Metal ?
Energy ?
Zynthium ?

Mercenary Fleet

Mercenary Fleets are gained by your friends on Facebook who also play the game and have chosen to send you a free gift. The option to send free gifts tab can be found at the top left of the game console. You can deploy one Mercenary Fleet every 12 hours and it lasts for 12 hours.

Mercenary Fleets utilize only the technology and hulls you have researched (Three ships of your highest hull* and 2 ships of you second highest*).

*Subs and Sea Wolfs are excluded from Mercenary fleets