ARBITER | ||
HULL DESCRIPTION | A high tech hull capable of supporting Tactical Modules. | |
ASSOCIATED BUILDING | ||
HULL GROUP | Hulls | |
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Stats[]
Weapon Slots | 1 |
---|---|
Armor Slots | 2 |
Armor Points | 562 |
Special Slots | 2 |
Max Weight | 12,000 Tons |
Cargo | 145,000 Tons |
Evade Bonus | 10% |
Combat Speed | 12 |
Turn Speed | 14 |
Map Speed | 30 |
Underwater Weapon | Yes |
Refit-able | Yes |
Research | |
Requirements | Level 7 Naval Lab |
Time | 2d 2h |
Oil | 1,263,324 |
Metal | 1,010,659 |
Energy | 1,010,659 |
Zynthium | 1,263,324 |
Build | |
Time | 10h |
Oil | 475,923 |
Metal | 285,554 |
Energy | 237,962 |
Zynthium | 297,452 |
Information[]
- The Arbiter is the 8th re-searchable hull after the Battle Barge .
Additional Facts[]
- The Arbiter is the only re-searchable ship that comes with a Tactical Module Slot.
- Its full load-out includes 1 weapon slot, 2 armor slots, 2 special slots, and 1 Tactical Module Slot.
- However, due to its low combat potential (only 1 weapon slot), most players only use one ship per fleet, usually as the flagship. Typically, players fit the ship's only weapon slot with defensive weapons.
- This ship however, has very good speed and is excellent for both offensive and defensive use.
- Modules commonly used are the Engine Disruptor, the Microwave Dampener, the Blitz Drone Module, the Siege Drone Module or the Piranha Drone Module.
- Tactical modules give the Arbiter extra armor points, ranging from 500 to 14,000.
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