Damage Protection

Overview


Damage protection (DP) or "Bubbles" protect your base from attacks for a set number of hours.

Damage protection expires when


 * the DP countdown timer reaches 0 or
 * you attack another player's base.
 * You may still engage in Fleet vs. Fleet battles without losing damage protection.

Stats
DP will be activated in progressive manner  at 25%,50%, and 100%. When 8 attacks occur within in 1 hour, players bases get 1 hour DP.

When first attack reach 25% and player released DP to attack another base. Next player have to damage base to 50% to achieve DP again, else player base will not be in DP. if first attack over 50% and player breaks DP, next attacker have to 100% the base to achieve DP and the counter is reset to 0%.

Information

 * Damage Protection is a duration of time when a base is cannot be attacked.
 * Players call this being under the protection of a bubble.
 * The trigger point for protection is 25% or higher base damage.
 * Damage percentage is calculated by your overall base health, not by the number of buildings destroyed.
 * All buildings' health make up the total health of base, walls excluded.
 * Different building at different levels have different unknown building hitpoint which contribute to the total base damage. therefore every building do not contribute same percenage to the total base damage.
 * Fortification has no effect on base health but building hit point had (but that is unknown to players).
 * During a base attack, the top center shows a bar which represents the % of damage of the base.
 * You can use that as a gauge of damage done.
 * Damage Protection is removed when the player attacks the base of another player or the time duration runs out.
 * Outdated : 48 hours of damage protection to players who had been attacked 10 times in 1 hour.
 * This feature was termed buddy bubble / Friendly Bubbling / Frubbling and was sometimes used by teams of players to minimize exposure to base attacks.
 * This has been modified to 8 base hits in 4 hours and will only give a 1hr duration bubble. Hitting fleets, including the guarding fleet does not count towards the 8 hits. After 4 hours, the hit tally is returned to 0, so the base has to be hit another 8 times to get the 1hr bubble.
 * Unlike previously mentioned by Kixeye, hitting fleets does not reset the 8 hit count.
 * Players can spend coins to gain bubbles without being hit.
 * There is a 24h (Cooldown 5d), 7d  (Cooldown 14d) and 28d (Cooldown 28d) option.
 * All options have a cooling off period when you cannot coin another DP.

Video
(Video)

Related Pages

 * Link 1