Talk:Impulse Launcher/@comment-75.80.54.20-20140406160548

This weapon has pretty much unbalanced the game in favor of base attackers and against base defenses.

U can't use them for base defense too as much affect because the shockwave effect requires more hits in a 10 sec period any one ship can do....and you can't stack base guard fleets like an attacker can.

The D92-U Impulse launcher also outranges most base weapons except the long range ones that can't hit a moving fleet.

Evade seems to be the only good way to deal with the Impulse launcher but Base Turrets don't have any evade special. That and trying to make an attacker stop or slow long enough to get hit by Morts or Halo's. Since the D92-U on stacked ships  is practically a one shot turret killer this is very hard.

Kixeye needs to either offer the Disrupter Cannon Turret again AND create some sort of special to increase it's range.....but not increase the range of Javelines that are also ballistic (Javelins have pletty of range). The alternative is to create a radioactive armor for turrets.

These alternatives would help bring the game back into balance....if that is what Kixeye wants to do.