Charged Zynth Armor

==Overview==

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The Charged Zynth armor is a special armor made to "absorb" certain types of damage. While it doesn't completely negate damage to the hull, it can greatly reduce repair times if utilized correctly. When a ship is hit, charged armors are the first line of defense for that ship, provided that the ship has "charge". The armor pool will be deducted by the raw damage of the incoming weapon and have the damage value reduced before the calculation is sent to resistances and then generic deflection. The ship will flash the charge color when this occurs. There are limited charged armors for all six damage types and one unlimited charged armor for two. Each charged armor gives +18% resistance of its type at no additional repair.

At the beginning of battle, ships equipped with charged armor will display its charge underneath its health, with the amount proportional to the ship's health at the beginning of battle. This charge can be "recharged" provided the ship has enough health with a simple retreat. As a result, charged armors are most effective at maximum health.



Starting with the Tier 7 assault raids, the charged armors' ability became greatly reduced in high-tier targets as they drain this charge. However they can still be used to add resistance at no repair cost.