Talk:Tip and Tricks Outdated/@comment-69.158.92.4-20111213230503/@comment-152.179.66.146-20111217134604

Has this been verified as a potential way to clear 7's? If so would I've got a couple longboat builds that could work. If you visit this site http://www.feralland.com/bp/ & enter the codes in the Code Box you can view the ships & adjust specs to your liking. Notes: All builds use Engine III, & have instant repairs. Titanium Armor I x2 gives the longboat 282 armor. In most cases I've maximized armor/dps with the given weapons in each build unless specified. Build #1 - Steel Armor I, Titanium Armor I, Cutlass Missile I x2, Engine III (Code: 3213161616301). This is considered a "Perfect" build by the offline builder. Con: Low DPS. Build #2 - Titanium Armor I x2, Torpedo II, Torpedo III, Engine III (Code: 3313192936301). Pros's This build gives you higher dps, more armor, & better min/max range over the Cutlass build. Con: Highest reload time Note: Removing armor allows you to have Torpedo III x2. Build #3 - Steel Armor I x2, Ripper Cannon II, Ripper Cannon III, Engine III (Code: 3212142436301). Pros: Highest DPS, best reload time Cons: Lower Armor, Lowest min/max range. Build #4 - Titanium Armor I x2, Thud Cannon IV x2, Engine III (Code: 3313114146301) Pros: Decent DPS, reload time, & armor Con: Low min/max range. Build #5 - No Armor, Ripper Cannon III, Cutlass Missile I, Engine III (Code: 3000043616301) Pros: Decent DPS & min/max range. Con: Two different weapons, No Armor, & mixed reload time. (This build is for advanced players that like hybrids) This build you can turn & run doing dps with your missiles, or you can charge in & do dps as well. Note: You can swap Cutlass Missile I for Torpedo III increasing overall DPS, but also inscreasing the reload time of your missiles.

Try them out, let me know how these work with the salvage 7's & which ones seemed to work best.