Ship Specials

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Reaver Blueprint Specials
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Both Ship Specials and Base Specials can be researched in the Advanced Lab or accessed via Blueprints gained through events. Specials you have gained through events can be found under the "Advanced" tab in your Intelligence Lab.

Ship Specials are applied to modify the weapons, armor, or other characteristics of ships. They are installed onto Hulls from within the Shipyard. The Ships Specials are sorted below into Armor, Weapons, Hull, and Systems Specials.

Armor Specials
These specials increase the ship's resistance to one or more types of damage from attacker's weapons.

Reactive Armor (RA)
Reduces damage from Penetrating Weapons (Missile Weapons). NOT ON ROCKETS such as Hydra Rockets. Only one type of special armour is permitted on each ship (Including compound armour). This is one of the few armours offering great protection from the dreaded Halo defence missile.

Ablative Armor (AA or ABL)
Reduces damage from explosive weapons (mortar and rockets).

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Layered Armor (LA)
Reduces damage from ballistic weapons (cannons).

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Compound Armor
Zynthium-based armor forged using advanced Draconian technology that provides additional protection bonusses against all types of weapons. Awarded during the Revenge Raid V - Base Invaders, Storm Strike and Drac Hunt events.

Alloy Armor: CX Series
An advanced Draconian armor alloy that prevents weapon penetration, providing additional protection from Ballistic  and explosive weapon types.

Alloy Armor: MC Series
An advanced Draconian armor alloy that prevents weapon penetration, providing additional protection from missile and ballistic weapon types.

Alloy Armor: MX Series
An advanced Draconian armor alloy that prevents weapon penetration, providing additional protection from missile and explosive weapon types.

Heavy Plating Armor
refer to Heavy_Plating

Hull Specials
These specials adjust hull characteristics such as speed and evasion.

Guidance Scrambler
Increase ships' evasion ability during combat. Note that this is NOT limited to missiles in spite of the description. This does not work on damage caused by Mortars and does not protect from splash damage. Use GS's evade to protect against Torps, Cannons, and Missiles.

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Engine Upgrade
Increases ships' combat and map speed at the expense of weapon accuracy. Advised not to use Eng 3 on HH/FF without thrusters as the hulls get land locked and even more susceptible to attacks from mortars. Use Speed System III (SPD3 - a valued Drac print prize) instead on HHs & FFs.

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Thrusters
Drastically increases ships' turn rate and improves evasion during combat.

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Sonar Pod
Increase the range at which a ship detects submarines and torpedoes.  (SONAR:  SOund  Navigation  And  Ranging)

Nautilus Battery
Increases the time a submarine stays submerged.

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Caterpillar Drive
Decreases the range at which opposing ships can detect your submarine. For foes with Sonar specials it drastically reduces the range of their Sonar detection.

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Cargo Hold
Cargo hold was awarded to players who have collected a set amount of salvage from Draconian salvage fleets during the Revenge Raid event. It can now be found as blueprints. It increases your cargo capacity, which means you can carry additional resources.

NOTE:
 * Combat Speed is no longer affected!
 * More than one can now be built on a ship!
 * Now available as Blueprint!

Weapon Specials
These specials modify the effects of specific weapons or types of weapons equipped on the ship.

Electronic Range Finder
Reduces the spread radius of mortar and rocket based weapons concentrating their firepower to a tighter radius.

Enhanced Warhead
Increases damage from missile based weapons.

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Laser Targeting
 Increases accuracy of missile based weapons AND allows missiles to hit submerged submarines if the missiles were fired while the subs are either surfaced or visible underwater*. Re-targeting only affects missiles.


 * Kixeye has publicly stated that Laser Targeting was never originally intended to allow missiles to hit subs while underwater, and this has been an ignored glitch for so long, it has become normal. This is why they introduced Sonar built-in to the Stalker Sub and Draconian Battle Cruiser.

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Auto-loader
Reduces ballistic reload time.
 * Please note that AL III will add 60% to your weapon weight, and combined with Hardened Barrels III will make Assault Cannons very heavy and Rippers IV extremely heavy, making them fit only on relatively large ships.

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High Explosive Shells
Increases splash damage of any weapon with splash effect.

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Cluster Warheads
Cluster Warheads reduce reload times for ship based rockets (Hydra, Maelstrom, Drac Rockets). They don't reduce missile reload. Originally they could only be won during the Storm Warning event but have been made available during other events. They are also available as a 4-part blueprint drop.

Hardened Barrels
Increases ballistic weapon range.

Please note that HB III will add 60% to your weapon weight, and combined with Auto -Loader III will make Assault Cannons and Rippers IV extremely heavy, making them only fit on relatively large ships like the Hammerhead. A new Cannon System special (introduced early 2013) combines hardened barrels and auto-loader.

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Solid Fuel Booster
Increase missile weapon range. D53 missiles and SFB3 are a lethal, long-range combo, although if you don't have the blueprint unlocked Cut 3 can be used instead for the cost of less dps and range. Highly recommended to combine with Laser Upgrade 2-3.



Concussion Warhead
Increases the damage of weapons that do concussive damage (most often torpedos).

combusition system
insreases splash and projecttile speed of explosive weapons.

Systems Specials
The Systems combine the effects of two other specials. They usually do not stack with the specials whose effects they duplicate.

Stealth Attack System
An advanced system that improves the energy efficiency of submarine components, allowing for improved submerge time and torpedo firepower.

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Cannon System III is equal to the combination of AL2 and HB2
An advanced system that improves your cannons' load rates and reach.

Cannon System III increases reload rate by 75% and ballistic range by 35%. It is a little less powerful than AL3 and HB3 combined, but this one Cannon Sys special occupies just the one slot on your ship -- a nice trade off.

Missile System
Increase the range and accuracy of missiles.

Strike System
An advanced electronic strike package that improves speed & missile range without accuracy loss.

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Explosive System
Details needed

Combustion System
Details needed

Speed System
An advanced engine system that combines enhanced speed & turning capabilities.

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