Marauder

Description
Heavily armored cruiser, Forsaken technology, skirmish class.

Additional Facts

 * The Marauder hull is an extremely useful hull for low level players. Most players put Thud Cannon or Diplomat Mortars on it, which is extremely useful for offensive attacks and raids. Thud Cannon IV or Ripper Cannon III with Iron IV and Reactive Armour I can defeat most low-level enemies.


 * An effective way to obtain resources and/or blueprints from Level 17 fleets, is to create a fleet of Marauders, each equipped with Mortars II. These are relatively cheap and quick to build (~2+ hours), and have a relatively low repair cost(1min, 43secs per destroyed ship). At first, these ships will require kiting, but as they rank up, they'll have a specific targeting system that requires you to follow to successfully defeat the fleet.
 * The Destroyer within the fleet will be the first the Marauders will shoot at. The Mortar shells will instead hit the 2 Light Cruisers with Missiles. The Destroyer will stop and begin shooting its Impact Cannon at the middle Marauder, while all 5 Marauders will be aiming at it. After about 2-3 fleet attacks, immediately switch to one of the Missile Cruiser on the far right(or left, depending on the direction you attacked.) By the end, you should have defeated the level 17 fleet.


 * Another way to use Marauders effectively is to build one with Thud Cannon IV, and using 1 Steel/Iron II. Once a full fleet has been built, and you are attacking a level 17 Fleet, select the far right/left Missile Cruiser. The ships will destroy any other ships in its way before reaching the Missile Cruiser. The repair times for each of these Marauders is 2 min, 30secs.

Video
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