Rockets

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Overview
Rockets are mainly used during base and other land attacks. For example, the Pinch rocket is used to stun long-range turrets or base defending ships  to reduce damage while dealing with short-range turrets. They can also be used during FvF (Fleet versus fleet) but due to long flight time many ships drive out of the blast area. Rockets can be researched in the Weapons Lab and built in the Launch Pad. However, players may only build or use one rocket at a time.

The Pinch is currently the most popular and useful rocket. Lower level players often find rockets to have limited usefulness due to flight time, single use nature & low damage. One player recommended building a Launch Pad when the fleet captain has a Level 4 or 5 Outpost. However, preliminary research for the pinch is important.

They are quite different from ship mounted rockets such as Hydra, Maelstrom or Firestorm Rockets.

Daisy Cutter
Low yield, surface to surface rocket with large blast radius. Best used against stationary targets due to its long launch time. Only useful to low level players.

Widow Maker
Medium yield, surface to surface rocket with a large blast radius. ​

Bunker Buster
Extremely powerful anti-armor rocket designed to destroy a single target. Effective against stationary targets.

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Orion
High yield, surface to surface rocket with a large blast radius. ​

Pinch
Highly charged electromagnetic rocket that overwhelms nearby electronics and renders them useless for several seconds. Does no physical damage.

Additional, Research & Build Progression

Depth Charge


Anti submarine rocket that deploys a depth charge on splashdown. Submarines hit by the blast will be forced to surface.